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Review: ‘Hyrule Warriors’ for Nintendo Wii U

Brian Gaar

“Hyrule Warriors” is a new entry in the “Legend of Zelda” universe, but it’s by no means a sequel to games like “A Link to the Past” or “Ocarina of Time.”

Instead, “Hyrule Warriors” is a straight hack-and-slash affair. If you’ve ever played “Dynasty Warriors,” it’s pretty much like that with a Zelda skin over the top.

Which isnt’ a bad thing. If you like slicing lots of bad guys, this game is for you. And there are plenty of classic Zelda reminders: items, potions and fairies as well as new touches like a character skill tree to level up your warriors. Speaking of which, besides Link, there are a bevy of other warriors you can fight with – some well-known, others not so much.

There’s also a handy map in the corner that gives you a snapshot of the flow of battle – and alerts you to problem areas that need to be addressed. When you’re fighting bosses, you can also use the classic Zelda-esque targeting system.

My only complaint is that the game is too easy. Too often, hordes of enemies rush up to you, only to stop and wait patiently to be mowed down. Boss characters are a bit more challenging, but it’s all simple dodge-and-counterattack pattern recognition. There’s none of the problem-solving that marks the Zelda series.

But that’s not the point of “Hyrule Warriors.” It’s a fun little romp, complete with good production values and cutscenes that keep you somewhat interested in the story (spoiler: Princess Zelda gets kidnapped!) until the next real Zelda game comes out.

“Hyrule Warriors”

$60 for Nintendo Wii U

Rated T