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SXSW Interactive

Friday, March 09

Conference

3:30 p.m. — The Real Story Behind Snakes on a Plane
5 p.m. — How to Rawk SXSW
5 p.m. — Your Video Blog Can Save the World


Saturday, March 10

Conference

10 a.m. — A Decade of Style
10 a.m. — Better than 1,000 Words: Video on the Web
10 a.m. — Emerging Social and Technology Trends
10 a.m. — Online Publishers & Ad Networks
10 a.m. — Terraforming the Internet: When 3D Models Meet Business Models
10 a.m. — Why XSLT is Sexy
10 a.m. — World Domination Via Collaboration
10 a.m. — Writing, Better
11:30 a.m. — After the Brief: A Field Guide to Design Inspiration
11:30 a.m. — ARG! The Attack of the Alternate Reality Games
11:30 a.m. — Bridging the Online Cultural Divide
11:30 a.m. — How to Bluff Your Way in Web 2.0
11:30 a.m. — New Dogs, New Tricks: New Media Goes to the Movies
11:30 a.m. — The Influence of Art in Design
11:30 a.m. — Turning Projects Into Revenue Generating Businesses
11:30 a.m. — Under 18: Blogs, Wikis and Online Social Networks for Youth
11:30 a.m. — Getting to Consistency: Don't Make Your Users Think
2 p.m. — Kathy Sierra Opening Remarks
2 p.m. — Outta Control: Does Education Matter Anymore?
2 p.m. — Tag. You're It
2 p.m. — Web App Autopsy
2 p.m. — Everything's Gone Douglas Coupland
2 p.m. — Games + Entertainment Brands: Five Top Trends In 2007
3:30 p.m. — Commercialization of Wikis: Open Community That Pays the Bills
3:30 p.m. — From Blog to Book
3:30 p.m. — Grids Are Good and How to Design with Them
3:30 p.m. — Stop Designing Products
3:30 p.m. — The Inside Scoop: Getting a Job in the Game Industry
3:30 p.m. — TV: The Next Generation
3:30 p.m. — Unleashing CSS: How I Learned to Stop Worrying and Love Internet Explorer 7
3:30 p.m. — Your Web Application as a Text Adventure
4:05 p.m. — Beautiful Algorithms: Design from Nature and Mathematics
4:05 p.m. — Ruining the User Experience: When JavaScript and Ajax Go Bad
4:05 p.m. — Web 2.0 / 3.0 ArtsEntrepreneurship.com: Make Your Passion Your Profession
4:05 p.m. — Web Hacks: Good or Evil (or: Welcome to Web 2.666)
4:05 p.m. — Web Vector Graphics: Myth or Reality
4:05 p.m. — When Your Partner Is Your Partner: When Home & Office Collide
5 p.m. — Boss Lady
5 p.m. — From Tags to Riches: Life After Code
5 p.m. — Ghost in the Machine: Spirituality Online
5 p.m. — High Class and Low Class Web Design
5 p.m. — Mapping: Where the F#*% Are We Now?
5 p.m. — Pay Up! Should Publishers Choose the Porn Path?
5 p.m. — Production Companies 2.0: Taking Online Video to the Next Level
5 p.m. — Web 2.0 and Semantic Web: The Impact on Scientific Publishing


Sunday, March 11

Conference

10 a.m. — Accessibility Wars: A Report From the Trenches
10 a.m. — Designing for Convergent Devices
10 a.m. — Every Breath You Take: Identity, Attention, Presence and Reputation
10 a.m. — Community Ecology: Finding Balance When Working with Fan Groups
10 a.m. — Game Perverts: A Robot, a DS and a Dot Matrix Printer Menage a Trois
10 a.m. — Long Talks on the Short Form
10 a.m. — Parent Bloggers 2.0: Can 'Diaper Diarist' Make Real Dollars?
10 a.m. — Using RSS for Marketing
10 a.m. — Why We Should Ignore Users
11:30 a.m. — Avatar-Based Marketing in Synthetic Worlds
11:30 a.m. — Blogging Where Speech Isn't Free
11:30 a.m. — Design Workflows at Work: How Top Designers Work Their Magic
11:30 a.m. — Living in a Spatial Reality
11:30 a.m. — Lonelygirl15 Case Study
11:30 a.m. — Making Your Short Attention-Span Pay Big Dividends
11:30 a.m. — Non-Developers to Open Source Acolytes: Tell Me Why I Care
11:30 a.m. — Serious Games: Can Learning Be Hard Fun?
2 p.m. — Digital Distribution: The Way of the Future for Gaming
2 p.m. — Everything You Always Wanted to Know About the Mobile Web...but Were Afraid to Ask
2 p.m. — I Can't Believe You Sent That: E-mail Disasters, Large and Small and How to Avoid Them
2 p.m. — Keynote Conversation: Limor Fried / Phil Torrone
2 p.m. — Perspectives on Designing for Global Audiences
3:30 p.m. — Accessified! Practical Accessibility Fixes Any Web Developer Can Use
3:30 p.m. — AJAX or Flash: What's Right for You?
3:30 p.m. — Building an Online Fan Base
3:30 p.m. — Deadlines, Clients and Cashflow: The Business Side of Web Design
3:30 p.m. — Learning Interaction Design From Las Vegas
3:30 p.m. — Online Advertising: Is it Worth It?
3:30 p.m. — Spam of All Kinds: Dealing with Online Abuse
3:30 p.m. — Virtual Worlds and Virtual Humans: NPCs and Avatars
4:05 p.m. — Best Practices for Teaching Web Design
4:05 p.m. — Fictional Bloggers
4:05 p.m. — Moving Large Corporations Towards Accessibility
4:05 p.m. — Ten Ways to Run a Startup Like Genghis Khan
4:05 p.m. — The Future of JavaScript
4:05 p.m. — ValleySpeak for the Rest of Us: Developing Apps Outside InternetVille
5 p.m. — Create a Campaign in an Hour
5 p.m. — Distribution 2.0
5 p.m. — How to Convince Your Company to Embrace Mashup Culture
5 p.m. — "I'm Good, Really!": Self-Marketing for the Freelance Web Geek
5 p.m. — On the Edge of Independent User-Creation in Gamespace
5 p.m. — People-Powered Products
5 p.m. — Sex and Computational Technology
5 p.m. — The Rise of the Blogebrity
5 p.m. — Uniting the Holy Trinity of Web Design


Monday, March 12

Conference

10 a.m. — Ajax Kung Fu Meets Accessibility Feng Shui
10 a.m. — Barenaked App: The Figures Behind the Top Web Apps
10 a.m. — Get Unstuck: Moving From 1.0 to 2.0
10 a.m. — Getting Girls Into The Game: Designing and Marketing Games for Female Players
10 a.m. — Revisiting Commercial Open Source Business Models
10 a.m. — The Future of DVD's
10 a.m. — User Generated Content and Original Editorial: Friend or Foe
10 a.m. — Web 2.0 to Web 3D
10 a.m. — The 4-Hour Workweek: Secrets of Doing More with Less in a Digital World
11:30 a.m. — American Cancer Society: Applying Disruptive Technology for the Nonprofit Sector
11:30 a.m. — Being a Coppola in the "Brookers" Era
11:30 a.m. — Convergence Culture: A Conversation with Henry Jenkins
11:30 a.m. — Gamer's Games: Microcontent and User Creation
11:30 a.m. — Mobile Application Design Challenges and Tips
11:30 a.m. — Scaling Your Community
11:30 a.m. — The Digital Ethnorati
11:30 a.m. — The Future of the Online Magazine
2 p.m. — Dan Rather Keynote Interview
2 p.m. — MobileActive: Mobilizing The Masses With Mobile Technology
2 p.m. — The Growth and Evolution of Microformats
2 p.m. — When Does User-Generated Video Become Independent Filmmaking?
2 p.m. — Writing for the Next Generation of Games
3:30 p.m. — Bootstrap Your Startup!
3:30 p.m. — Bullet Tooth Web Design: Plan Your Web Site like Pulling off a Robbery
3:30 p.m. — Journalism in the Blogosphere: A Legal Guide to Internet "Press"
3:30 p.m. — Rails and AJAX: Building Enterprise-Class Web Applications
3:30 p.m. — Tech Tools for Film Artists
3:30 p.m. — Warren Spector Presentation: The Future of Storytelling
3:30 p.m. — When Communities Attack
3:30 p.m. — Why Marketers Need To Work With People Media
4:05 p.m. — Alternadad Live!
4:05 p.m. — Design Patterns: Defining and Sharing Web Interface Design Languages
4:05 p.m. — Javascript: The Big Picture
4:05 p.m. — The Invisible Blogosphere
4:05 p.m. — Virtual Teaming: Collaborating Across Time and Space
5 p.m. — Do You Blog on the First Date?
5 p.m. — How to Create A Kickass In-House Design Team
5 p.m. — NPO 2.0: "Widgets for Good" Challenge
5 p.m. — Open Content, Remix Culture and the Sharing Economy: Rights, Ownership and Getting Paid
5 p.m. — Online Games: Beyond Play and Fantasy with Joi Ito and Justin Hall
5 p.m. — The Death of the Desktop
5 p.m. — WaSP Annual Meeting: Takin' it to the Street
5 p.m. — What Does the Future Hold for Video on the Internet
5 p.m. — Advergames: Making Your Brand More Fun


Tuesday, March 14

Conference

10 a.m. — Browser Wars Retrospective: Past, Present and Future Battlefields
10 a.m. — Customer Service is the New Marketing
10 a.m. — Finding the Next Billion Internet Users
10 a.m. — Open Knowledge vs. Controlled Knowledge
10 a.m. — Pervasive Electronic Games
10 a.m. — Show Me The Money! Making Money From Independent Video Content?
10 a.m. — The Future of the Book: Dead or Alive?
10 a.m. — Web Typography Sucks
10 a.m. — How to Make Your Ideas Stick
11:30 a.m. — 12 Values Shaping Technology's Future
11:30 a.m. — After Bust 2.0: Ten Years Later, Where Will We Be?
11:30 a.m. — Austin, Massively Multiplayer Game Development Capital of the West?
11:30 a.m. — Blogging about Film
11:30 a.m. — Design Aesthetic of the Indie Developer
11:30 a.m. — Mystery Science Web 3000: Combinatorial Media as Self-Expression
11:30 a.m. — Preserving our Digital Legacy and the Individual Collector
11:30 a.m. — The Future of Television: Super-Modality
2 p.m. — How to Easily Attract Your IDEAL Clients
2 p.m. — Music From the Masses: The Remix Revolution
2 p.m. — Net Politics: The Internet Can Make You President
2 p.m. — There's no Such Thing as the Mobile Web (Or Is There?)
2 p.m. — Will Wright Keynote Speech
3:30 p.m. — $100 Internet Businesses
3:30 p.m. — Girl Video Gamers Teach You the Facts About Successful Marketing
3:30 p.m. — The Imago Effect: Avatar Psychology
3:30 p.m. — How to Make Search Engine Optimization (SEO) and Usability Work Together
3:30 p.m. — Instructional Online Video - The Next Big Thing
3:30 p.m. — The Technologist Agenda: Political Activism for Geeks
3:30 p.m. — The Truth About Mobile & The Future of Personal Devices
3:30 p.m. — Worldchanging 2.0
4:05 p.m. — Can Social Networking Build Your Brand?
4:05 p.m. — Data Shrapnel
4:05 p.m. — Five Tips to Make Your Lame Podcast Listenable
4:05 p.m. — Teaching in the New Vernacular
4:05 p.m. — The New Business of Collectivism
5 p.m. — Bruce Sterling's SXSW Rant
5 p.m. — Jocks and Jokes: The Deadspin Phenomenon
5 p.m. — The Global Microbrand: Are Blogs, Suits and Wine the New Sex, Drugs and Rock & Roll?
5 p.m. — Mobile Phones & the Future of Video Games
5 p.m. — The Ultimate Music Recommendation Smackdown
5 p.m. — Video Mashups: Please Rolling Stones Don't Sue Us

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