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Twice The Screens, Half The Game

December 13, 2004

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After having the city wide open to you in the console version of this game, the DS version comes across as a modern-day "Pitfall" (this is not a compliment). Swinging from one side of the screen to the other without being able to see where you're going or what's around the "corner" is just annoying and made me not want to play after about 5 minutes. (Straight lines, this game is giving you a bad name.)

The game consists of 14-odd “chapters,” most of which have to be completed from beginning to end without a single checkpoint. Spidey has spider-sense that enables him to slow time (provided you hit the button at just the right time), but this sense doesn’t prevent him from walking directly into open flames and searing jets of steam that, logic suggests, he would’ve seen coming, even if the spider-sense was malfunctioning.

In regular gameplay, the second screen is largely unused. Where you might expect a map, you get a selection of powers to assign to the top-right button. Nice, but that sort of thing has been done via more traditional methods. The bottom screen does come in handy for solving some puzzles and fighting bosses down the line, but you might’ve lost your taste for the game long before you get to those.

– Karen Hinojosa/Austin 360

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