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Austin360 blogs > Digital Savant > Archives > 2009 > May

May 2009

Time Warner Internet changes subscriber-agreement language

Stop the Cap! and Consumerist (via Stop the Cap!) are reporting that Time Warner Cable has changed the language in its subscriber agreements to open the door for the tiered/consumption-based Internet service the company had said it planned to shelve in several test markets including Austin and San Antonio.

The most relevant addition to the agreement is:

If the level or tier of HSD Service to which I subscribe has a specified limit on the amount of bytes that I can use in a given billing cycle, I also agree that TWC may use technical means, including but not limited to suspending or reducing the speed of my HSD Service, to ensure compliance with these limits, and that TWC or ISP may move me to a higher tier of HSD Service (which may result in higher monthly charges) or impose other charges and fees if my use exceeds these limits.

Stop the Cap! says it was alerted to the change by a Time Warner subscriber who received a notice about the changes in his monthly bill.

Anybody else sees this notice in their bill? If so, post in the comments and let us know what you think.

Permalink | Comments (21) | Post your comment Categories: Austin, Internet

Google catches a Wave; don’t get seasick

Google today announced “Wave,” a kind of middle-ground between instant messaging and e-mail. In fact, if what we’re hearing bears out, it could be a way to make disparate things that Google owns — say, Blogger, Google Talk, Google Maps, Docs and G-Mail — work together in new, interesting ways.

A “Wave” would be a conversation between two people that can be updated instantaneously. Photos, search data or map info could easily be shared within this wave and more participants could be added to the conversation, like a Google Doc file. The wave could be published easily to a blog (ooh, that sounds dangerous!) that would continue to update live items from that wave, such as new search results or updated spreadsheet data.

I’d be loath to suggest that Wave could replace e-mail anytime soon. People have been predicting the demise of regular e-mail for years; it hasn’t happened. But, based on a newsroom training session we did recently on e-mail, some people do use their electronic mail the way you’d use a phone when you’re waiting for a call or an instant message where you’re continually engaged in a conversation. Wave might be able to bridge that gap between real-time communication and the way we work with e-mail.

Visually, it looks a bit cluttered and foreign, but then that’s how G-mail and Google Reader feel before you get used to their interfaces.

What do you think? Does Google have a winner on its hands here?

(More details here and there’s a video below showing what it can do.)

Permalink | Comments (1) | Post your comment Categories: Applications, Internet

Review: ‘Punch-Out!!’ for Nintendo Wii

Old-school console gamers — say, those who had a vested interest in the epic Sonic versus Mario playground battles of the early ‘90s — haven’t had a whole lot to cheer about, even with the runaway success of the Nintendo Wii system.

While the Wii has ushered in a living-room renaissance of family video gameplay, it has also taken gaming in new, sometimes unwelcome directions for this kind of gamer: Games that aren’t really games per se, such as “Wii Fit” and “Wii Play,” are incredibly popular on the system. It’s enough to make any hard-core gamer grumble.

Nintendo must have sensed this because its latest A-list title is “Punch-Out!!,” a nostalgic remake that will be loved most by those who remember the original arcade game and its numerous Nintendo home-console incarnations. It’ll a safe bet to be the Wii’s biggest game of the summer and should appeal to fans of the original games and new players alike. “Punch-Out!!” is a cartoonish boxing game with cel-shaded 3-D graphics and the motion controls that have made the Wii a hit. But it also retains much of the original series’ charm, from its green-gloved hero Little Mac to its roster of pugilists, including Glass Joe, King Hippo and Piston Honda. (Missing, for reasons too convoluted to list here, is a famous titular boxer who briefly appeared in the franchise when it was called “Mike Tyson’s Punch-Out!!”)

How well does nostalgia play in the iPhone era? Pretty well, actually. The game is gorgeous and has wisely resisted the temptation of trying to be more photo-realistic. Big and cartoony works well here, and the game is full of goofy humor and winking nods to the past. Your coach, Doc Louis, is still addicted to candy bars. Punching King Hippo with a jab and then pounding his large belly as his trousers drop is still the best way to beat him. And Little Mac is still a tiny boxer compared to the giant, menacing opponents he faces.

But not every innovation improves the actual gameplay. While you can now dodge punches by standing on the “Wii Fit” balance board and punching the air with your Wiimote and nunchuck, it’s difficult to master the precise timing. (It’s also physically exhausting if you plan to play for more than 30 or 40 minutes.) Luckily, you can disable these controls, turn the Wiimote on its side and play it the old way, with two buttons and a directional pad.

Curiously, the game lacks online gameplay or any multiplayer options beyond a rudimentary two-player versus mode that pits Little Mac against a color-palette-swapped version of himself. In this mode, Little Mac can transform into the giant “Giga Mac,” but it’s disappointing that players can’t choose from the roster of finely imagined boxers that populate the game. That roster, unfortunately, includes only a few new characters, making career mode feel short and a little unsatisfying. If there’s a sequel to “Punch-Out!!” in our future, it would benefit from about twice as many fighters, online play and more game modes that don’t require beating the entire game to unlock.

What will new gamers think of “Punch-Out!!”? Even removing the nostalgia, the game stands as a fast-paced diversion that may not provide the depth that a new “Super Mario” or “Zelda” would give you but still packs a lot of fun.

Gamers who’ve waited about 15 years for a new “Punch-Out!!” game, though, will be most rewarded. It carefully balances a trip down memory lane with enough eye candy, humor and new ways to control the game to justify its price.

‘Punch-Out!!’
$50, for Nintendo Wii
Rated Everyone 10+ for cartoon violence

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The Linkdown for Tuesday, May 26

You will have to forgive The Linkdown for being a little logy today. Lesson learned: never eat more than 20 hot dogs, no matter how deliciously grilled, in one Memorial Day holiday.

Let us never speak of it again.

Good links, delivered through the Itis, for you to browse:

Permalink | Comments (0) | Post your comment Categories: Internet

Whurley in the news

He calls himself an “Evil genius,” but I’m only convinced about the second part.

William Hurley (better known pretty much everywhere as “Whurley”) is the chief architect of BMC Software’s open-source strategy, but he’s better known in social media circles for his mind-blowing public presentations (the last one involved 3-D glasses) and his involvement in the local -camp (BarCamp Austin, for instance) movement.

I was on vacation last week, but while I was gone it seems that City of Austin Web site debate we had back in March was back in the news when Whurley announced the creation of OpenAustin.org, a go at crowdsourcing the massive city project.

I have no way of knowing if this project will be successful (and judging from some of the rough comments on that Statesman story, not everyone is convinced), but it brings me back to my original blog post. I have a lot more faith in people who take some action to keep the project in Austin in some way than those who were content to bellyache at the city on Twitter or Facebook with few solutions beyond, “Keep Austin’s Web site WEIRD!”

Yeah. Good luck with that.

(Edited to add: via Chip Rosenthal, the next Austin City Council Committee on Emerging Tech will discuss the City of Austin Web site next Wednesday.)

In other Whurley news, he and his two partners in the Palm Pre Dev Camp have each voiced their concerns with Palm Inc., which in their view is not supporting the worldwide community development project for the upcoming Pre phone.

The camp will proceed on June 13, a week after the Pre launches on June 6, but a blog post on the site takes Palm to task for not embracing the independent development of apps for the new platform and “tainting” the support it’s receiving. It will proceed without two of the three founders of the camp, Whurley and Giovanni Gallucci. In a blog post, the third founder, Dan Rumney explained that the flap involved non-disclosure agreements Palm asked the three to sign and a post on Twitter that was sent out shortly thereafter (ironically, the Tweet was about the NDAs).

Gallucci’s take on the situation.

Whurley’s exit post.

And that’s your Whurley update for the week.

Permalink | Comments (2) | Post your comment Categories: Austin, Internet, Phones

Review: ‘Peggle Dual Shot’ for Nintendo DS

The game “Peggle” has been around in some form since early 2007 when it took Windows PCs by storm. A fiendishly addictive take on Pachinko (or, if you prefer, the old “Price is Right” standby, “Plinko”), it perfectly mixed skill with luck to make a seemingly simple casual game feel more complex and exciting than you’d expect.

Add in some amusing characters from the animal kingdom, power-ups and many, many levels and “Peggle” climbs to the heights of a “Tetris”: an easily accessible game with surprising depth of play.

Now, “Peggle” is back with versions released for Xbox Live, the iPhone and the Nintendo DS, among other platforms. While the DS version, “Peggle Dual Shot,” lacks some of the graphical sheen of its cousins on more powerful systems, it more than makes up for it with more levels and fanciful animations that are always in view on the system’s upper display.

The object of the game is to take out red balls with your pinball blaster. But what makes the game great is the seemingly random way the pinball bounces. The near-misses, lucky wall bounces and the variable nature of the power-ups (presented as green balls on the play area) make every game session unique. It also features perhaps the best reward system of any casual game: when you beat a level, fireforks fly and a chorus of “Ode to Joy” plays. It’s a surprisingly effective ego-stroke.

The DS version packs a particular amount of replay value as it includes not only all the original “Peggle” levels, but the entire expansion pack “Peggle Nights” and new underground areas available on every level once a purple ball has been struck five times (after the fourth time, it turns gold). The underground levels are pinball-bumper heavy and add point and bonus pinballs, which come in handy if you’re down to your last pinball or two. You can also hold down the Nintendo DS stylus on the touch screen to zoom in on a play area to take a more accurate shot. If you don’t like using the style to control your aim, the D-pad works, too.

“Dual Shot” also has a limited form of two-player play on the same system, but no Wi-Fi multilayer or online play. Sadly.

The only quibble I had with “Peggle,” besides the limited sound and graphics quality inherent in the DS was that when I started playing, the physics of the bouncing ball seemed different than I was used to from the PC version. It was jarring, but the feeling went away after only a few minutes of play. After that, it was hours and hours (and, I confess, more hours) of “Peggle Dual Shot.” In bed, on the couch, at the dinner table. I’d blame myself, but it’s easier to blame the great “Peggle” gameplay, which seems to translate well onto any game system.

“Peggle Dual Shot”
$20, for Nintendo DS
Rated E for Everyone

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Seven higher-ed tech trends: The Horizon Report

Yesterday, I had a chance to visit the VisLab at the University of Texas at Austin for a presentation on The Horizon Report, an annual write-up from the New Media Consortium and the Educause Learning Initiative.

The 2009 report (PDF) looks at technology and is meant “to identify and describe emerging technologies likely to have a large impact on teaching, learning, research, or creative expression within learning-focused organizations.”

The presentation at UT was by Laurence F. Johnson, CEO of the New Media Consortium

You can check out the full write-up in the report above, but here were the seven “Metatrends,” in handy list form:

  1. Computing in three dimensions — this includes 3-D visualizations, 3-D printing, interactive gaming (say, “Second Life”) and any other applications of 3-D graphical technology.
  2. Serious games — Again, using “Second Life” as an example, we’re looking at the concept of using games for education, for artistic expression or using gaming spaces in social ways.
  3. Intuitive, seamless interfaces — Virtual guitars, the Nintendo Wii and the iPhone are all examples of devices with interfaces that don’t require a manual. Increasingly gadgets will be pick-up-and-play, requiring very little instruction and using the less-is-more design aesthetic. The Amazon Kindle is another example of an instantly-understandable tech tool.
  4. User content — Rather than relying on static Web pages presenting information, we’re increasingly interacting with online content that is dynamic. Crowdsourced Google Maps (say, with geographical information or supplemental videos from the masses), artistic remixes of existing content and YouTube videos are all examples of this.
  5. Collective intelligence — Similar to crowdsourcing, it’s the way that information from varying sources can improve existing information. Tacit collective intelligence is, as Johnson describes, “Stuff that’s just out there.” Explicit collective intelligence includes Wikipedia; it’s information that is purposely put on the Web to increase knowledge. And then there’s the semantic Web, which attaches meaning and context to information. The Web site TripIt, which organizes data to build you an itinerary, is an example of this.
  6. The network is everywhere — Beyond just the Internet “cloud” concept, this is what happens when cell phones are more pervasive than electricity. The world’s cell phone technology often trumps ours in the U.S. and more than a billion phones are manufactured every year.
  7. The people are the network — As Johnson explains it, “Instead of organizing the network around files of folder, we’re now organizing around people.” Knowing not only who we are, but who we are connected to, networks can assess credibility, something that could greatly improve security and allow people to connect with others even more easily.

Johnson said after the presentation that these are trends to watch over the next five years, and that while these remain similar to ones the Horizon Project has cited in the past, the nature of what they mean and how the tech tools are being used changes from year to year.

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Laurence F. Johnson

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Some of the tech demos on display during the presentation at the VisLab.

Permalink | Comments (1) | Post your comment Categories: Austin, Computers, Gadgets, Internet, Phones, Videogames

Phone wars! Coming Summer ‘09

We knew this summer was going to be a time for smartphones to take the gloves off and engage in all-out war for your dollars (and your two-year cell contract commitments).

Today, Sprint and Palm officially announced a release date for the much-anticipate Pre phone. It’ll be out June 6 and will cost $199 (after a $100 rebate, so really $299 to start) with a two-year Sprint cell contract. (Or, if you’re a rebel and a loner, $549 without a contract.)

Everyone expects Apple will unveil a new version of its now-ubiquitous iPhone sometime this summer and some rumors have it pinned down to a specific date: July 17. Those rumors also suggest an improved built-in camera, video recording capabilities, more storage and a faster processor, and perhaps a different screen technology that uses less battery power.

Wired.com has a side-by-side comparison of the Pre and the current iPhone 3G, but of course that goes right out the window if Apple releases a new one this summer.

There’s also talk of new phones using Google’s Android platform (if feels like it’s been a very long time since the T-Mobile’s G1 release) and surely we’ll see more BlackBerry phones coming down the pike. (Perhaps an improved BlackBerry Storm with a less frustrating-to-use touch screen?)

Based on early looks at the Pre, it sounds like it may satisfy those who’ve had iPhone envy, but weren’t willing to commit to AT&T’s cell network. As for me, my plan is to upgrade from my first-gen iPhone to the newer 3G if rumors about the specs and possible data plan pricing cuts hold true.

Permalink | Comments (1) | Post your comment Categories: Phones

Two great Firefox add-ons; Twitter on steroids and sped-up surfing

Hello, again! I’m back from vacation and rarin’ to go. In fact, there’s so much new stuff to tell you about, stacked up in e-mails and stored away like precious winter nuts for squirrels that it’ll be weeks before we catch up.

I want to tell you about how I installed Windows 7 RC on my Macbook (and how it went surprisingly well), about some local tech events that are coming up and lots more, but let’s talk about two add-ons for Firefox you should be using right now (if you’re a Firefox user).

The first is for all my Twitter users out there. Many of you are using Tweeteck or some other application that pulls in your Twitter messages. But if you’re still using the Twitter.com Web site most of the time, this Firefox add-on, “Troys Twitter Script” will make it a lot more fun and visually stimulating.

First off, you must install “Greasemonkey,” an add-on that allows scripters to tweak existing Web sites with their own design changes. It’s very widely-used software and opens up your browser to a whole world of custom design scripts.

Once Greasemonkey is installed, grab the Twitter script here. (You’ll need to click the Install button.) Once it’s set up, you’ll restart Firefox and Twitter will look more like this:

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As you can see, it’s got a few improvements over vanilla Twitter: you can see Twitpics and other images embedded right on the page. (It also embeds YouTube videos into your stream.) Shortened URLs are displayed in their long form so you can decide whether to click on them or not. Conversations are nested and there’s a nice, useful “Retweet” button as you hover over each Tweet. Neat, huh?

The other add-on I can recommend which has sped up my Web browsing considerably is called “FlashBlock.” Flash content on Web sites is sometimes slow to load and can really bog down your Web surfing, especially on a slower computer.

FlashBlock turns Flash ads and animations on Web pages off and replaces them with a button you can click on if you want to see what’s there.

I don’t use FlashBlock all the time (for one thing, I’d hate to endorse getting rid of advertising on the Web given my industry), but I use it when I get really frustrated with a slow computer or sluggish browsing. On ad- and animation-heavy pages like this one, this is what things end up looking like:

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You can find a Safari-browser equivalent called ClicktoFlash for Safari here.

Got favorite add-ons you can’t live without? Share them in the comments.

Permalink | Comments (1) | Post your comment Categories: Internet

Wednesday one-word moods: could this be a thing?

One of the reasons I bought into Twitter a very long time ago is that I believe in the power of words, even a very small number of them. I think you can say a lot in a quick text message and within the confines of 140 words in a Tweet.

That’s party because for years on a video game site a friend and I operate, I used to do “One-Word Reviews” of video games and on my own site, did one-word reviews of movies. (Some examples: “Crash” was “Racey.” “The Constant Gardener” was “Rxcellent.”)

You get the idea.

On a whim Wednesday, I asked people on Twitter to describe their mood in one word. Mine, in the middle of deadline and right before vacation, was “Weary.”

Here are some of the responses I got:

Frantic!

frazzled

sweaty

thwarted

unsteady

better

hopeful. a few hours ago: homicidal

sarcastibastard

sleepishness

blithe

Cromulent

dramallama’d

Anxious-cited

relieved

optimistic

harried

daydreaming

Grrr. Does that count as a word?

apathetic

brownie

Injured

decaffeinated

Anxious. Or maybe thirsty

procrastinative - is that a word?

Logout!

Calm. If more words were allowed? Eerily calm.

energized. I must have gotten all your energy.

Lazy

Grateful!

Hyperdimensional.

Fascinating, right? Or maybe it’s just me. Do you think this should be a regular thing? One-word Wednesday moods? Someone even came up with a hashtag for it: #onewordmood. We could shorten it to #1wordmood. One nice thing will be not having to worry about that 140-character limit unless your word is insanely long.

I may get this going again starting next Wednesday.

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The Linkdown for Thursday, May 7

The Linkdown is about to go on vacation for a week and a half, but will be thinking about you the whole time. It’s a “Staycation,” so no reason to feel jealous unless you wish you were spending your time off watching lots of bad TV and chasing after a moody toddler.

The links!

  • Our long national “Duke Nukem Forever” nightmare may finally be over. Gamers are pretty upset that 12 years of waiting has yielded yet another delay and potential cancellation.
  • Speaking of that last link, the NPR All Tech Considered blog has been redesigned and relaunched. This week’s segment was about technology and travel.
  • The long-awaited video game of “Ghostbusters,” written by Dan Aykroyd and Harold Ramis and with voice talent from the movies will be out June 16th.Woo!
  • Austin’s Trey Ratcliff writes about Twitter and human evolution. Fascinating read.
  • Austin non-profits and grassroots organizations are encouraged to submit their Web videos to the Lights. Camera. Help. Film Fest.
  • The Wi-Fi Alliance, based in Austin, has ideas for upcoming graduation, Mother’s Day and Father’s Day gifts. Guess what they all have in common.
  • The kid-friendly Wizard101 online game has passed the two million player mark.
  • Tomorrow’s the last day to weigh in on The Knight Commission’s work with PBS Engage on the kinds of information citizens need. Let them know what you’re looking for.
  • The White House chooses Flickr.com to post its official photos.
  • My friend Ryan Ozawa in Hawaii has launched a site called Zapatag he first told me about at South by Southwest Interactive that allows you to report bad driving. Is it just me or are cell phones causing driving conditions to get worse every day?
  • Oh yeah. That Kindle DX thing.
  • Despite all the rumors, Twitter co-founder says it’s not for sale.

See you all in about two weeks!

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Windows 7 pre-release install rules as complicated as you’d expect

Today marks the release of Microsoft Windows 7 RC (Release Candidate) a step up from the beta version that was released earlier this year. You can download it here, direct from Microsoft.

What’s Windows 7? It’s the next version of Microsoft’s Windows operating system, released after the very controversial Windows Vista, which has quite a few detractors. As one techie I follow on Twitter said today, “Can we just pretend Vista never happened?”

Windows 7 has gotten good early buzz for being faster and friendlier than Vista, even in its early form. The RC version is open to anyone who wants to download it and will work until June 1, 2010. You also won’t be able to upgrade from the RC to a final version of Windows 7 when it’s released. (At least, that’s what Microsoft says. Expect plenty of techies to find ways around that limitation when the time comes).

So, it’s certainly not a free operating system, and there’s no guarantees it will work the way you want it to, but if you’re feeling lucky, you can give it a spin on a test machine or as a second boot on your computer.

I’m certainly not planning to upgrade from my very stable copy of Windows XP anytime soon, but I do plan to install it as a Boot Camp partition on my Macbook to give it a whirl.

So, what do you need to know? Wired has a good setup guide that answers quite a few questions. Dwight Silverman over at the Houston Chronicle did a live chat today on the subject. And the ever-helpful Lifehacker has a guide to upgrading from XP, Vista or the earlier beta version of Windows 7.

It turns out Microsoft doesn’t really encourage upgrading from anything except Vista SP 1, There’s also the question of whether you really need to burn the image to a DVD or if you can install straight from your hard drive. Just a few questions justifying why all these guides are popping up online.

Also, there seems to be an issue on whether all Intel chips can run Windows 7’s Windows XP emulation mode. You might want to check that out it you’re running an Intel processor.

Planning to install it? Let me know here in the comments.

Permalink | Comments (0) | Post your comment Categories: Applications, Computers, Internet

Two big gadgets a-comin’

The day is flying by, but I’d be remiss if I didn’t at least hit you with two bits of information.

Reports are flying that a new version of Amazon’s Kindle might debut as early as Wednesday. This one’s a surprise. I really believed that Amazon would leave the design of the Kindle e-reader alone for a while, but apparently this is a play to get something more newspaper/magazine/textbook friendly out there. I’ll write more about it if we see it debut soon. But this one sounds legit.

The other news is that AT&T is launching the BlackBerry Curve 8900 early this summer. It will have GPS and Wi-Fi built in. (The previous Curve did not). The really bad news: It does not run on AT&T’s 3G network like the BlackBerry Bold. You’re going to need all the Wi-Fi you can find.

Thoughts, BlackBerry addicts?

Permalink | Comments (2) | Post your comment Categories: Gadgets, Phones

Review: ‘Grand Theft Auto: Chinatown Wars’ for Nintendo DS

If there was any doubt that Rockstar Games could fit a chapter of its sprawling, messy, always ambitious “Grand Theft Auto” series onto the diminutive Nintendo DS system, “Chinatown Wars” blows the idea out of the water. With style.

While it’s obviously scaled down from games like the huge “Grand Theft Auto 4,” which appeared on much more powerful Xbox 360 and PlayStation 3 consoles last year, “GTA: Chinatown Wars” does an masterful job porting Liberty City down to portable scale, without seeming like a retread, the way the “Grand Theft Auto” games have fe;t on Sony’s PSP.

In fact, it takes a while playing “Chinatown Wars” to get over the technically amazing feat Rockstar has achieved. The story’s tone and big ambition that have made “GTA” so impressive in the past are clearly here, but the game adapts well to the touch controls of the DS.

“Chinatown Wars” tells the story of Huang Lee, a new arrival to Liberty City from Hong Kong who is looking into the murder of his father, a major crime boss. But if that sounds like a cliché, Huang’s amusing attitude and the usual Rockstar flourish of snappy, profane dialogue and crime-film plot twists more than make up for it.

The game has an impressive script, is rendered in 3-D on a system that wouldn’t seem powerful enough to meet those demands, and to top it off has online Wi-Fi gameplay, e-mail, a GPS mode for the game and lots of well-crafted mini-games that are special to the DS. When you steal a car, you don’t just hop in and drive — you use the stylus to unscrew a dashboard panel and then move wires and twist them together to hotwire the vehicle.

Driving in the game feels intuitive. Combat is simple and doesn’t suffer from some of the sometimes frustrating camera or control issues that are hallmarks of “GTA.” For those often overwhelmed by the massive 3-D worlds of “Grand Theft Auto,” this game, with its top-down perspective, actually feels easier to handle and less daunting.

“Chinatown Wars” certainly isn’t for kids, despite appearing on a Nintendo console; a major component of the game involves drug dealing for cash. The language is as over-the-top as any previous “GTA” title, there’s references to sex and violence aplenty and no part of the game feels compromised or sanitized.

That said, fans of “GTA” will know what to expect. Though it hews closely to the “Grand Theft Auto” formula, “Chinatown Wars” is still a marvel at this smaller size and still feels fresh. Against all odds, Rockstar Games has kept the spirit of the series intact on the most unlikely of game consoles.

“Grand Theft Auto: Chinatown Wars”
$35, for Nintendo DS
Rated M for Mature 17+

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Permalink | Comments (1) | Post your comment Categories: Videogames

 

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