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Final thoughts on the Motorola Droid

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This morning, I mailed back the Motorola Droid phone that Verizon Wireless had lent us to try out for a few weeks.

I always know it’s past time to mail something back when it’s been a few days where the device sits around, unused, nearly all curiosity about how it works and what it does satisfied. As it stood, the Droid’s battery was depleted from sitting idle, unused for most of this week.

But for the first two weeks after the phone’s splashy roll-out, it was in my hands constantly. Curious co-workers and Twitter buddies had lots of questions, the inevitable one being, “Is it better than the iPhone?”

Yes and no. For a phone seemingly built from the ground up to answer all the nagging issue people still have with Apple’s wonderphone, it succeeds in some areas that those who’ve rejected the iPhone won’t be able to resist. It’s on Verizon’s wireless network, which I find to be more reliable and robust. As an iPhone user, I’m used to dropped calls, low signals and the occasional AT&T 3G/EDGE network data blackout. It’s a testament to the strength of the iPhone that so many of us put up with these issues.

On the Droid, such issues all but disappear, but others take their place. For one thing, the phone is simply not as sleek, light or attractive as the iPhone, even with a slightly bigger, brighter screen (3.7 inches). I’ve said it before and I’ll stand by it — the Droid feels like two slabs of flat, black metal of different sizes slapped atop each other. The Droid isn’t homely, exactly, but its weird gold accents and insistent rectangular shape aren’t much to admire. The Droid is interesting-looking, in the way that a giant metal sculpture of a spider might be interesting. You might even admire the design, but it’s not something you’d want to cuddle up with.

The phone’s desktop is spacious and you have several screens to put your widgets and icons, but you’re more limited in that on-screen real estate than on the iPhone and it’s very easy for these areas to look cluttered and disorganized. And, to several people I showed the phone to, it wasn’t obvious that all the apps that aren’t on the desktop can be accessed by dragging across a separate window that reveals them all. There’s something a little clunky about the way that’s all organized, though some of the widgets themselves (like the ones for Facebook and Google Calendar) are impressive and useful.

That said, I did love the phone’s ability to multi-task apps, its supremely tight integration with Gmail, Google Calendar and Google Contacts (which only require you to log in; all the sync work is done wirelessly, no PC/Mac required). I still love the way the Android OS unobtrusively handles e-mail and calendar notifications (with a nice strip at the top of the screen that can be dragged down for instant access). Apps are much improved since the last time I played with an Android phone and Android 2.0 map navigation is stellar, the best I’ve seen on any phone.

The physical keyboard will be a selling point to those who abhor the iPhone’s touch-screen typing, but I found it useless, even with its horizontal layout. The keys are flat and, even with all that space, i found it impossible to type on it without lots of typos. The Android dictionary seems more extensive than the one on the iPhone, but even with that, I still found myself reverting to the Droid’s on-screen keyboard option. This one will depend on your preference, but I’ve found it’s worth the time to get used to a virtual keyboard. I just type faster on it.

I found the camera on the Droid, despite having a higher resolution than even the iPhone 3G S to be flaky. It had a hard time autofocusing whenever I used it (an issue I’ve read has since been fixed) and the images and video I took with it didn’t strike me as any sharper or better-looking than ones I’ve shot with an iPhone.

Though the Droid has access to Amazon’s MP3 store, i didn’t find getting music or videos onto the phone particularly easy. You can mount the phone as an external drive (which requires more steps than it should), but if you don’t already have music on the phone, you have to manually create a folder and drag content to it on your computer. There’s software available separately that will help you do this, but it should be much easier to load up your phone with content than it is on the Android platform. This is where the iPhone wins with its iTunes application.

And on that score, the apps on the iPhone are simply more diverse and many more in number than for Android. I was a bit stunned by a recent Newsweek column in which Dan Lyons suggested that, “…over time, a lot of iPhone apps will become available on Android, too. So Apple’s advantage will diminish.”

Really? You think so? Unless sales of iPhones slow significantly, that is simply not true. Most app developers are developing for the iPhone first, Android perhaps second and BlackBerry, Palm, Sybian and WIndows Mobile a distant third, fourth, fifth and sixth. With limited resources, budgets and time, developers are going to keep leaning on iPhone/iPod apps first (don’t forget the iPod Touch is part of that giant audience/ecosystem, too), and I don’t see that advantage going away anytime soon, no matter how excited geeks are about Android as a platform. Those economics will not change anytime soon, even with a good phone like the Droid as an alternative. Especially if the iPhone ends up on Verizon’s network next year (or even 2011).

And that’s the word I keep coming back to when describing the Droid: it’s a good iPhone alternative. The iPhone is not perfect, but it’s slightly more perfect than the Droid, as hobbled as it sometimes seems by AT&T’s network woes.

My thinking on the Droid has been that if there were no iPhone or I was suddenly unable to keep my 3G S, it’s the phone I’d be most likely to buy in its place.

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    The Linkdown for Thursday, Nov. 19

    The Linkdown had an early Thanksgiving potluck feast and is barely keeping bleary eyes open. We’re no trypto-fan of sleep-inducing meals.

    What you should be checking out in the Internet right this second:

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    Status updates and Tweets: how much is too much?

    I recently was on a podcast for “Age of Lasers,” an epic 1.5-hour chat about social-media pet peeves and one of the more interesting topics that came up was how often people post on Twitter and Facebook and what’s appropriate.

    The person who wrote in to the podcast about the issue said that more than three Facebook status updates a day is too much, which alarmed me because I probably post at least 10 to 20 times a day. My Twitter account is linked to Facebook, so all my Tweets go there automatically, but even if that mechanism didn’t exist, I imagine I’d still be posting at least five or 10 times a day to Facebook.

    I make the point in the podcast that to me the frequency of posting is much less important than the content. If someone is posting great, relevant or personal status updates or Tweets that really say something, I’m much more forgiving than someone who regurgitates everything they read from their RSS feeds or who machine-gun posts one long message as a string of related updates.

    But then, this is all art, no science. There’s no right or wrong here and I admit I could be doing this whole thing wrong. I’m not online etiquette expert (though I do sometimes post arbitrary rules for others to follow).

    What do you think? How many times (if at all) do you post a day and is there a limit you should set for yourself?

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    Sprint brings 4Gs to the ATX

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    Yesterday, Sprint Nextel Corp. launched 4G wireless service in Austin, boasting speeds (theoretically) of 10 times what we see on 3G,

    The bad news: there’s not a phone that currently can surf at those speeds, though Sprint says we’ll see that next year as well as a netbook that’s embedded with a 3G/4G chip for surfing this faster network.

    I met up with John Taylor, a manager of public affairs for Sprint corporate, and he showed me some wares currently available from the company that are able to access 4G (shown in the photo above). Among them is a USB modem, available for free with a two-year contract (at about $69 a month with no data limits), a Wi-Fi device that the modem can plug into to provide a mobile wireless hotspot (similar to, but larger than the Verizon MiFi device we reviewed) and a router that can service even more connections from the same modem. (The router and hotspot device do cost extra.)

    We did a quick, informal test in the lobby of the Hyatt Regency on Barton Springs and Congress and got a download rate of more than 6 Mbps. That’s about what my home Internet connection download speed is with a desktop PC wired directly to my router with Time Warner’s Road Runner service.

    Upload speed was more than 1 Mbps (faster than my home upload speeds).

    We did a little light Web surfing and a recent episode of “Saturday Night Live” on Hulu streamed quickly and without any stuttering. (4G is pretty fast, but it unfortunately did nothing to improve the quality of the January Jones episode itself.)

    Taylor was quick to point out that speeds will vary based on location, what kind of building you’re located in and, of course, how congested the network gets. At this point, nobody’s on 4G yet, so the data road was completely clear.

    If you want to check out Sprint’s 4G for yourself, Taylor is hosting an informal get-together at Opal Divine’s on Sixth Street Wednesday evening (Nov. 18) from 5 to 8 p.m. He’ll have the wireless card and these devices and will be available to answer questions. Take a look if you have time and let me know what you think.

    Permalink | Comments (1) | Post your comment Categories: Austin, Internet, Phones

    Dell phones are coming (but not here)

    As is being reported today, Dell is entering the smartphone market with an Android operating system-powered handset to debut in China and Brazil.

    No word on when (or if) the U.S. will see the phone, called the “Mini 3i” but rumors have been swirling all year that Dell would enter the market with its own phone this year.

    There’s reason for skepticism: Dell’s entrance into the music player market fizzled and the company is only recently becoming known for its industrial design of products like laptops. Smartphones are increasingly becoming defined by their hardware design and their software slickness and even with a refined OS like Android, Dell will find it extremely tough to get a new phone established in the U.S. Even buzz and a well-reviewed product doesn’t guarantee success.

    Just ask Palm, which seems to be losing momentum by the day on its Palm Pre, which was the bees’ knees just a few months ago. The winter wave of phones like the Motorola Droid and Cliq have already stolen that thunder.

    Did I say the smartphone market is competitive? It’s really really really getting competitive. Careful out there, Dell.

    Permalink | Comments (0) | Post your comment Categories: Phones

    Review: ‘Uncharted 2: Among Thieves’ for PlayStation 3

    “Uncharted 2: Among Thieves,” a new video game for the PlayStation 3, begins with its bloodied hero Nathan Drake hanging by a rail from a train car that’s dangling off a snowy cliff.

    With no context to draw from, the player is forced to figure out the mechanics of shimmying up the wrecked car as metal splits apart and boulders rain down. By the time you make it back up to safety (if you make it up to safety), you’re left as winded and exhausted as Drake. It’s a stunning opener, enhanced by detailed graphics and expert sound design. There are $200-million Hollywood-studio movies that couldn’t pull off the crackling tension and visual finesse of such a scene.

    Midway through the game, it becomes clear that the opener was no fluke. “Uncharted 2” is one of year’s best video games, a highly polished gem that regularly surprises and wows in ways that other interactive entertainment rarely achieves. Drake, a kind of globe-trotting Indiana Jones with hair gel and CW-Network-good looks, dodges armored tanks on the streets of Nepal, hunts for artifacts in the jungles of Borneo and in one jaw-dropping sequence, does battle with a helicopter from a moving locomotive.

    It’s what happens when what feels like Sony Entertainment’s entire production budget is poured into making a game with bleeding-edge production values. Whatever digital trickery was put in the service of making Drake’s adventures so cinematic and large-scale paid off. Though it moves at a breakneck pace for about 15-20 hours of play, you could stop at any moment and admire the play of streaming light on cave walls or the contents of a high-rise tenement as it literally collapses around you from rocket fire.

    Drake is following a trail left behind by Marco Polo to a legendary jewel in the lost city of Shambhala while being pursued by (wait for it…) a bad guy with connections to Nazis. The story isn’t ground-breaking, but the third-person characterizations of Drake, his romantic interests and even routine thugs are beautifully rendered. Drake in particular — who is given to the occasional curse word and lots of pithy dialogue — works well as a leading man and goes beyond the generic stand-in of most action/adventure games. You won’t confuse the characters in “Uncharted 2” for real movie stars, but there’s impressive range of emotions and good work on the motion-capture front.

    All of the eye- and ear-candy would be pointless if there wasn’t a solid game to play through. “Uncharted 2” combines elements we see in other modern games — good climbing and jumping mechanics, simple gunplay controls and a clever cover system for evading attacks from enemy henchmen. On some levels, you’re climbing ledges and solving puzzles (echoes of “Tomb Raider” abound), in others you’re engaging in firefights and blowing up stuff. You might find yourself dodging obstacles atop a train or hopping rooftops while under fire. Unlike many games where disparate gameplay elements never feel cohesive, “Uncharted 2” never leaves you bored or frustrated. If at any point in the game you truly feel stuck, you can get an optional hint to help you through. You’ll want to play through the game’s entire 26 stages because no one piece of the game feels short-changed; it’s gorgeous and fun to play throughout.

    There’s even a multiplayer mode that takes the well-conditioned gameplay online in several modes like “Plunder” and “Deathmatch.”

    But it’s the single-player adventure that makes “Uncharted 2” a standout on a game console that’s had very few exclusive games of this quality. Set piece after set piece transports you and dazzles you with engaging, pulse-quickening fun.

    It looks like it’ll be a good holiday season for games, but even in a crowd that includes “Modern Warfare 2” and “Dragon Age: Origins,” “Among Thieves” is a must-own for PS3 gamers.

    “Uncharted 2: Among Thieves”
    $60, for PlayStation 3
    Rated T for Teen

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    The Linkdown for Wednesday, Nov. 11

    The Linkdown is pausing to reflect on Veteran’s Day. Here are a few links you should check out for tech news and upcoming events:

    Permalink | Comments (0) | Post your comment Categories: Austin, Computers, Gadgets, Internet, SXSW 2010, Videogames

    For Veteran’s Day: teleconferencing and one military family

    My dad was in the Air Force; he’s retired now, but for years and years, his service defined my family’s life — we got used to living in one place no more than a few years. Though at the time, I always hated leaving behind friends and adjusting to new schools, I now look back on my time as an Air Force brat (especially several years we spent in West Germany just as the Berlin Wall was coming down) as the most more formative of my life.

    Whenever I see people embracing technologies like Skype and webcams to keep in touch with loved ones, I always remember how cut off we felt living overseas. We didn’t see the rest of our family for years at a time and had only phone calls and mail to keep us connected.

    Alison Buckholtz, a Washington D.C.-based wife of a Navy pilot, offered to write a guest entry for Digital Savant today, including an excerpt from her book, “Standing By: The Making of an American Military Family in a Time of War,” reprinted with permission from Alison and from her publisher, Tarcher/Penguin. She writes about how mobile technology and teleconferencing are changing the military family experience. I hope you enjoy it and that you’ll take the time to read it.

    On this Veteran’s Day in particular I think we’re all thinking about those who protect us and the constant stress and danger they face.


    I think about my husband Scott, an active-duty Navy pilot currently serving a 12-month deployment in Baghdad, every day — Veterans Day is no different. But today I do reflect more deeply on the experience of American military spouses throughout history. During this deployment and my husband’s many other absences, when I am left to care for our two young children, many people have asked me “How do you do it?”

    I always answer with one word: “Technology!” Military spouses of the past depended on out-of-order letters, unreliably delivered, to convey news as profound as the birth of a child or as mundane (but important) as that child’s first tooth.

    Today, however, my husband and I keep in touch via phone, e-mail (with plenty of photo attachments), and video teleconferences. He may be far away, but he watched our four-year-old daughter get her first haircut, courtesy of my iPhone. Modern technology means that he’s closer to home than previous generations of service-members have been in a time of war.

    Although many URLs are off-limits to service-members now (like photo-sharing Web sites), and Internet connections sometimes prove too slow to be useful (as with Skype), technology allows us to experience day-to-day life as a family. My husband won’t return a stranger to us. And as for my daughter’s first haircut, I learned that sometimes there’s no substitute for the postal service after all: I mailed him one of her curly locks that very day.


    Excerpt from Chapter 23 of Allison’s book: In this section, I talk about a video teleconference that my son Ethan (age 5) and daughter Esther (age 3) and I had with my husband, Scott, who was then in the middle of a seven-month deployment on an aircraft carrier in the Persian Gulf. My children and I then lived near Naval Air Station Whidbey Island (Washington).

    Technology is amazing, and the way the military has exploited technology to help deployed troops and families communicate with each other was a revelation to me during Scott’s deployment. I got the first e-mail about our video teleconference (or VTC) from the squadron’s senior enlisted Sailor, the Command Master Chief, who worked hard to make sure all of the enlisted sailors signed up for slots first. (They had more limited access to e-mail than the officers, since many of them — metalsmiths, mechanics, electricians and ordnance technicians — do not routinely sit at a desk or have easy access to a computer.) Once sailors signed up, the officers had their chance. And before the week was up, Ethan, Esther and I found ourselves driving to base.

    “You’ll get to see Daddy on TV, and talk to him, and he’ll talk to you,” I clumsily explained to them on the way over.

    “I want him to come out of the TV,” Esther objected.

    “Why won’t he come out of the TV?” Ethan asked.

    “He’s still on the boat, but you can see and talk to him and show him stuff. Ethan, what song are you going to play for him?” Ethan brought his violin along.

    “I’m going to show him my plucking. I am really good at plucking,” Ethan said.

    “That’s great. Esther, what do you want to show Daddy?”

    “My new black shoes,” she said. “And my new tights. They’re just like a Mommy wears.”

    “And I brought my planet puzzle,” Ethan added. “I want to do the puzzle for him while he’s watching.”

    “OK, but we have to remember we only have ten minutes, then we have to let someone else have a turn.”

    “But I want him to come out of the TV,” Esther repeated.

    “I know, me too,” I said. “I’m mad about it.” That was my new strategy. Whenever the kids seemed to be angry about Scott’s absence, I told them I was angry too. Ethan especially loved to see me pumping my fists in the air in an exaggerated pantomime of infuriated motherhood, so he picked up on it right away during our drive to the VTC.

    “That stupid boat!” he exclaimed.

    “Stupid boat!” Esther echoed.

    “Daddy hates that boat, right?” Ethan asked. “He wants to be with us instead.”

    “Daddy wishes he could be home with you,” I said. “But he’s really good at his job, and they need his help. That’s why we’re so proud of Daddy, because he does such a great job.”

    “Stupid aircraft carrier driver,” Ethan muttered, ignoring me. “I wish he would turn that boat around.” We’d hit upon his favorite theme. No matter how many times I tried to explain to him that it wasn’t the aircraft carrier driver’s fault, Ethan always heaped the full force of his hatred on that poor helmsman, whoever he was. He craved a target for his anger.

    “We’re almost there, guys,” I said. “Let’s just remember to take turns talking to Daddy.”

    The VTC technician warned us there would be a couple-second delay in the audio and video feed, which she thought might confuse the kids. But it wasn’t the kids I was worried about; I was far jumpier than I had anticipated. It had been such a long recovery since Scott walked out the door that dark morning in November. From the time I first heard about the VTC, I felt shaky, as if Scott took a step toward us only to back away again. But it was easy to push those anxieties away as my excitement at seeing him carried me forward. I spent so much time wondering about his life on the boat, and how he coped. His e-mails to me were frequent, loving, and supportive, but very short — just a few lines at most. Whenever I asked how he was doing, he simply said he was tired.

    So I turned to poetry, my old standby, to get a sense of Scott’s experience. I found “Here, Bullet,” a collection penned by one of the first warrior-writers of the Iraq war, an infantryman named Brian Turner. He didn’t let me down:

    At seven thousand feet and looking back, running lights

    blacked out under the wings and America waiting,

    a year of my life disappears at midnight,

    the sky a deep viridian, the houselights below

    small as match heads burned down to embers.

    Scott and his squadronmates flew six-to-seven hour missions nearly every single night around that time, logging so many hours above the norm that they required written waivers and interviews with the air wing flight surgeons. I re-read that poem, “Night in Blue,” whenever I thought Scott might be in the air. I especially liked the middle section, because I remember how long it took for Scott to explain to me his impressions of the war after he flew in it the first time, in 2003, and how disjointed and difficult those conversations were for him.

    …What do I know

    of redemption or sacrifice, what will I have

    to say of the dead - that it was worth it,

    that any of it made sense?

    I have no words to speak of war.

    I knew the VTC would usher in no great revelations, and no talk of war, especially. I wasn’t quite sure what I would say. Life during deployment mirrored the enjambment of Turner’s poem as events, impressions, thoughts and questions ran from line to line, day to day, without a break or even a cue for a breath. None of that mattered, of course. I just wanted to see how Scott looked, and watch him smile as he took in the kids’ antics.


    “Daddy, come out of the TV,” Esther shouted as she ran into the conference room. Scott’s face hovered on a monitor across the room. My heart leapt as it had on our first date, when I opened the door and saw him standing there, patiently waiting for us to begin the rest of our lives together. We seated ourselves around the conference table. The kids and I spotted ourselves in the picture-in-picture screen on the monitor, so we knew Scott could see us. There was the smile I’d been waiting for. He looked so handsome in his desert flight suit, though he seemed thinner and had more gray hair, especially around his temples. But he seemed in great spirits, and he reconnected with Ethan and Esther immediately as they scrambled to exhibit their special things.

    “Daddy, watch! Daddy, watch!” They overlapped each other as Ethan plucked away on the violin, then hurriedly put it down, picked up a pen, and wrote his own name while Scott oohed and aahed. In the months since Scott left, Ethan, then four and a half, began reading and writing, and he was excited to show off. He threw down the pen, and grabbed his planet puzzle, frantic to fit it together under Scott’s approving gaze and within the time constraint.

    “Daddy, watch! Daddy, watch!” Esther, then two and a half, sank deep into her seat so she could prop up and display her new black patent-leather shoes on the conference table. Then she stood on the chair and pulled down her tights to show Scott her “big girl underwear.”

    At minute eight, the kids finally calmed down and turned to other curiosities in the room, examining the microphone and leaving Scott and me a moment to connect. We forgot our own rules, mistaking the delay for real-time pauses, talking over each other, then giggling and both insisting, “No, you go ahead” at the same time. It didn’t matter. There was nothing we had to say that we hadn’t already said in scores of e-mails, dozens of letters, and a few staticky phone calls.

    The VTC coordinator cracked open the door to the conference room. Even the kids knew what that meant.

    “Daddy, come out of the TV! Now!” Esther insisted, a new urgency aflame in her tone.

    “I can’t, baby,” he said sadly.

    “We just got our one-minute warning,” I told Scott.

    Esther jumped out of her chair and ran toward the monitor. She wrapped her arms around it, pressed her cheek to the screen and closed her eyes.

    “Esther, where’d you go?” Scott called. “I can’t see you anymore.”

    “She’s hugging you,” I said.

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    Photo of Alison Buckholtz and her kids. Photo provided by the author.

    Permalink | Comments (2) | Post your comment Categories: Computers, Internet, Phones

    Another crazy flood of holiday video games

    I remember it well, the holiday season of 2007 when even the most hardened of video game players had to admit that they were being overwhelmed by fantastic games like “Rock Band,” “BioShock” “Call of Duty 4: Modern Warfare” and “The Orange Box.”

    Last year was great, but simply not in the same league. This year, however, we’ve already seen some serious Game of the Year contenders and more triple-A-list games are on the way.

    I’ve been playing Sony’s extremely polished “Uncharted 2: Among Thieves,” which I’ll review here soon and it’s stellar. A new 2-D Mario game arrives soon for the Wii (“New Super Mario Bros. Wii”). On the horizon are two more high-profile sequels, “Assassin’s Creed 2” and “Left 4 Dead 2.”

    The sequel to “Call of Duty 4,” titled, “Modern Warfare 2” hit stories today to great reviews. “Dragon Age: Origins” and “Tekken 6” both hit recently and though it seems like the enthusiasm for “DJ Hero,” “Brutal Legend” and “Ratchet and Clank Future: A Crack in Time” seems to be fading while earlier releases like “Beatles: Rock Band,” “Batman: Arkham Asylum” and “Borderlands” are riding high on good word-of-mouth.

    How do I play all these games for my Statesman coverage? The simple answer is that I don’t. There’s never enough time to get to every game. In 2007, I never got very far into “Modern Warfare” because of the crunch (oh, the regret!) and to this day I’ve never played “Gears of War 2” or more than the first few hours of “Fallout 3.” Something has to give and I usually end up having played only about 30 percent of the titles I wanted to get to. A huge RPG like “Dragon Age” would be disastrous for me, but I will definitely give “Modern Warfare 2” and “Left 4 Dead 2” a go since those are much easier to get into in short doses. As soon as I’m finished with “Uncharted,” I’ll move on one of those games or maybe bypass them in favor of the new “Mario” game.

    Do you have a plan of action for the holiday season? Do you usually just stick with one or two games through November and December or do you try to play everything in sight? Let me know in the comments.

    Permalink | Comments (0) | Post your comment Categories: Videogames

    Sony’s PSPgo problem

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    On Sunday, I was looking at the newspaper circulars and made my weekly trek through the paper aisles of Best Buy, Conn’s, A&B TV and other tech purveyors.

    I noticed in the Best Buy circular that the Sony PSP was featured on the two-page spread with all the other major video game consoles. But it wasn’t the newest iteration of the portable game console, the PSPgo, which costs about $250. It was instead the older, cheaper ($170) PSP 3000. Listed next to it were UMD-disc-format movies and UMD-disc-based games for the PSP.

    I’ve written before about the challenges Sony faces with the PSPgo — the company eliminated the UMD drive to make the new PSP a more energy-efficient digital-downloading machine. It relies on the Sony PlayStation Store to download games, movies and other content.

    It’s forward-thinking in an admirable way, but it also is not practical for gamers: you cut yourself off from the back library of UMD-based games and movies (especially stuff that ends up in the bargain bin you might want to grab) and has the same problems as other copy-protected digital content. You can no longer lend out or trade games, or resell them to GameStop to buy newer games when you’re done. Obviously, digital distribution is where video games are going, but Sony has waffled by keeping its older system out there. The PSP 3000 model offers more access to existing games and movies. And it’s $80 cheaper. Can you see a smart strategy anywhere here for the PSPgo? Because I sure can’t.

    And, judging from the Best Buy circular, it’s also going to be hard to convince retailers to promote a system that essentially cuts off a revenue stream of game and movie sales for them. Why would Best Buy want you to buy a PSPgo? Clearly, they should hope you get a PSP 3000 instead and keep buying UMD-based games and movies in their stores.

    When you eliminate the retail chain and get your games directly from Sony, that means there’s no competition on specific game titles, no sale prices to spur walk-in traffic and no trade-ins. It’s hard to see why a gamer who knows the difference in features and price between the PSPgo and the PSP3000 would choose the former.

    The PSPgo recently debuted in Japan to weak sales. It’ll be interesting to see where the momentum goes, but so far the PSPgo seems like a device that serves no one except Sony. And it’s not serving Sony very well so far, either.

    Permalink | Comments (2) | Post your comment Categories: Gadgets, Shopping, Videogames

    Dell’s Adamo XPS laptop: unboxing and hands-on

    Representatives from Dell Inc. visited the American-Statesman this morning an hour before unveiling to the world the new Adamo XPS laptop.

    We’ve seen glimpses of the laptop before, most notably at Austin City Limits festival, but this was the first time I’ve gotten my hands on it and see it up close.

    The laptop is only 9.99mm thick and, design-wise it’s breathtaking. The entire bottom half of the laptop folds into a recess in front of the 13.4”-inch screen. The slim computer starts at $1,799 and that gets you 4 Gigabytes of DDR3 memory, a 1.4 GHz Intel Core 2 Duo processor, a 128-GB solid-state drive, Wireless-N and a copy of Windows 7 Home Premium, 64-bit edition installed.

    The most interesting design characteristic of the Adamo XPS is that the keyboard rises on a hinge to give it an angled profile. I pressed against the keyboard and it has a bit of give — it doesn’t seem too stiff, but at the same time, despite its aluminum construction, I’d be worried about putting too much weight on it. At the very least, it’s a good way to wean yourself off of laying your palms below the keyboard, as I tend to do with my Macbook.

    In any case, here’s a video where you can make your own impressions on the ambitiously designed little laptop from Dell:


    Image from Dell’s Flickr stream.

    Permalink | Comments (0) | Post your comment Categories: Austin, Computers, Gadgets

    AT&T confirms 3G outage this a.m. in parts of Texas

    I got several messages this morning from iPhone users complaining that they weren’t getting 3G service early this morning.

    AT&T confirmed that there were outages in Austin, San Antonio in Harlingen and said the equipment issue has been resolved. In a statement e-mailed from AT&T representative Mike Barger, the company said:

    “Due to an equipment issue that began this morning, 3G data service for some customers in Austin, San Antonio and Harlingen may have been disrupted. The issue was resolved around 9 a.m. and service was fully restored. We apologize for any inconvenience to our customers.”

    I didn’t notice the outage because I was at home on a Wi-Fi network at the time, but when I checked after 9 a.m., 3G service seemed to be working fine in New Braunfels and up IH-35 to Austin.

    Permalink | Comments (1) | Post your comment Categories: Austin, Phones

    Motorola Droid: hands-on video

    Verizon Wireless allowed the American-Statesman to take a sneak peak at the new Motorola Droid smartphone. It debuts Friday with the Great Hills Trail Verizon Wireless store opening up at 11 p.m. tonight to offer the phone to early customers at midnight.

    Other area stores will open at 7 a.m. tomorrow morning and retail sales manager Trevor Bissell says the company is expecting lines for the device, which competes most directly with Apple’s iPhone, as you might have noticed in recent ads.

    Verizon let us borrow the phone and I’ll be posting more about my thoughts on it soon. My first impression is that hardware-wise, it feels a little heavy and dense, with harder angles than the iPhone.

    That said, it has a beautiful, big screen (larger than Apple’s phone) and the Google Android operating system runs smoothly and quickly on it. It’s very tightly integrated with Gmail, Google Calendar and other Google services and I was pleased with the phone’s Web surfing speed. I’m still not a fan of tiny physical keyboards but this one has nice, large well-spaced-out keys for those who can’t handle an on-screen virtual keyboard.

    One major annoyance: a sound effect that says in a creepy, deep robot voice, “DROID!” is cute at first and very annoying after the third or fourth listen. It’s easy to disable.

    Like I said, I’ll post more about it soon. It’s far too early to say whether it’s better or worse than an iPhone, but it certainly has some unique features that might make iPhone users jealous.

    Permalink | Comments (5) | Post your comment Categories: Austin, Gadgets, Phones, Shopping

    AT&T sues over Verizon’s 3G map ads

    AT&T has filed a suit against Verizon over that company’s commercials featuring colorful maps comparing their 3G wireless service to AT&T’s.

    The maps suggest that Verizon has five times the 3G wireless coverage of AT&T, but in the suit, AT&T believes that commercials misleading suggest that the white areas of the AT&T map make it look as if no wireless coverage is available in large parts of the country.

    And, of course, it didn’t take long for a clever headline writer to suggest that in such matters of disagreement, “There’s a lawsuit for that.”

    What do you think? Were you misled by the commercials or did you get that it was talking specifically about 3G areas? Let us know in the comments.

    Permalink | Comments (3) | Post your comment Categories: Internet, Phones

    The Linkdown for Monday, Nov. 2

    The LInkdown can’t believe it’s already the month that turkeys fear. Wasn’t it just July a minute ago?

    Here is the Internet reading you should be doing today:

    Permalink | Comments (4) | Post your comment Categories: Austin, Internet, Videogames

    Thoughts from Innotech

    I spent half the day at Innotech Austin, a one-day conference that melds elements of business, technology and marketing, among other subjects.

    I’m not a business reporter anymore, so I’m always a little leery of events with such a heavy business emphasis, but on the other hand, I love to be around tech people and hear their thoughts on presentations or just socialize with people I normally only see on Twitter or Facebook.

    It would be impossible for me to review Innotech as a whole since there were typically six panels going on at once and I was only able to attend half the day, but from my quick peek around the expo floor and attendance in a few panels, it was obvious that social media is a dominant topic — it was the subject of a luncheon presentation from an Intel social media guru and a fiery presentation from self-described social media ninja Giovanni Galucci. (Never mind that ninjas are supposed to be covert about their identity).

    Galucci is a great, energetic speaker, but other presenters I saw were not (or, in one unfortunate case, came across like an olde-timey snake oil salesman).

    It reminded me how hard it is for someone to put on a good presentation for a mixed tech and business audience. It’s a problem that plagues South by Southwest Interactive — panels and Core Conversations with fantastic-sounding speakers often turn out to be boring or preaching to the choir in actual practice.

    One person whom I greatly respect and who attends lots of conferences of this sort told me today, “I want to hear about stuff I don’t already know.”

    It’s a common problem — how do you keep the tech and social media from getting bored with information they already know while not overwhelming audience members with less knowledge?

    At South by Southwest, I raved about Guy Kawasaki, who made for one of the most entertaining Q&A presenters I’ve ever seen at the conference. Though his sparring partner, Chris Anderson, was not nearly so charismatic, Kawasaki did an expert job of keeping the tone light, but the subject matter deep and focused. He was fun and unpredictable.

    I say this as someone who’s giving a presentation tomorrow to a group of college journalism students; I watched with an extra-careful eye today, wondering if I was relying too much on a PowerPoint slide show and if I’d fall into some of the presentation traps I saw seeing right in front of me.

    It’s very, very difficult to give a good presentation to a large tech crowd these days. It’s gotten to the point where an engaging, thought-provoking panel that really gives everyone in the room new knowledge has, sadly, become the exception and not the rule.

    Permalink | Comments (2) | Post your comment Categories: Austin, Internet, SXSW 2009, SXSW 2010

    Smartphones on the radio

    I appeared (in audio form) this morning on NPR’s “On Point with Tom Ashbrook” in an hour-long discussion called “Going Mobile.

    I wasn’t sure what to expect, exactly, but it turned out to be a wide-ranging discussion about where the smartphone market is going, how we’re adapting to these new technologies as humans, what the future might hold and what listeners thing about the mobile revolution.

    It didn’t hurt that my fellow guests were Mahalo.com founder Jason Calacanis and Wired New York City bureau chief John Abell.

    What I got out of it was that there’s lots of curiosity about Motorola’s upcoming Droid phone (and the Android platform in general), about what the future holds for mobile apps and how we’ll continue to adapt our lives as these technologies take over our daily work and home habits.

    I was surprised by the number of callers who were bullish about smartphones; I was expecting more of a backlash, honestly. Very cool discussion, though. Go have a listen if you have the time.

    Permalink | Comments (0) | Post your comment Categories: Gadgets, Internet, Phones

    The iPods, the Zune HD

    Back when there were just a few MP3 music players on the market, it was easy to make a recommendation on the best one — it often came down to price and features.

    But in the post-iPod age, there’s much more nuance. Do you want a music device that can also download apps, play video games and serve as a mobile Internet device? Do you want a music player that can also shoot video, but is still small enough to fit in a tiny pocket? How about a music player that can play HD videos on your television and can download a practically unlimited amount of music for a monthly fee?

    In this way, buying a portable music players is a lot like buying a computer or car — there’s a popular model from two of the big players — Apple and Microsoft — for just about anyone at prices ranging from just over $50 to about $400.

    For the last few weeks, I’ve been test driving Apple’s new line of music players including its revamped iPod Nano, the iPod Touch (which recently received a slight speed boost on some models) and its iPod Shuffle, which remains largely the same as the last time we wrote about it, but is now available in new colors and in a 4-gigabyte stainless-steel version.

    Microsoft also sent us their latest salvo in the music wars: the Zune HD. While the previous versions of the Zune have barely made a dent in Apple’s music player empire, the HD model should definitely have an audience with some of its very strong features.

    Here’s are my thoughts on each.

    The iPods

    When Apple announced its new iPod upgrades, the biggest changes were in the iPod Nano, the thin, oval-curved, colorful music player.

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    The iPod Nano.

    Not only did the Nano gain the ability to shoot video — only the iPhone 3GS among Apple’s mobile products shares that features — is now has an FM tuner that can pause and rewind live radio broadcasts, a voice recorder, Nike+ integration and a pedometer feature. It comes in nine colors and costs $149 for an 8-gigabyte version and $179 for a 16-gigabyte version. (That choice is a no-brainer: if you’re buying a Nano, spend the extra $30 for double the memory.)

    If you’ve seen the iPod Nano before, the physical design is not much different that the last generation — it’s got a pleasing metallic finish, a curvy, design and a small, but bright screen that plays videos and displays photos. The Nano has also picked up the Shuffle’s trick of reading out the names of artists, songs and playlists with its “VoiceOver” feature.

    The biggest change, of course, is the ability to record video. A very tiny camera lens on the bottom left side of the back records pretty decent-quality video. When I heard about this new feature, I thought that such a small, light device would be too hard to shoot video on because you’d have constant shaking from tying to hold the Nano still. I shot two videos, indoor and outdoor and you can judge for yourself on the video quality and image stability:

    Will it replace your Flip video player or camcorder? Probably not. But if you carry a Nano with you, you’re likely to find yourself relying on it more and more for spontaneous video shooting, the way I do with my iPhone 3GS.

    The built-in FM tuner is also a surprise. I took Apple to task from introducing an old technology far too late to its iPods, but it’s hard to argue with how it’s implemented. A plugged-in set of earbuds or headphones serves as the antenna and the Nano picks up FM signals well and plays them clearly. The 15-minute buffer, which allows you to rewind or pause live radio is very nicely done and you can also flag songs you hear on the radio to download later from iTunes. It’s a great feature I thought would be extraneous; instead, I’m pressed with how well it works.

    Of all the devices in this roundup, the iPod Nano seems to me to be the clear choice for someone looking for a decently priced, but powerful music player. If you don’t need apps, Internet access or a large touchscreen, the Nano is the best of the bunch in its combination of price, portability and features.

    The Shuffle, as I mentioned before, went through minimum changes, but is now available in colors that aren’t so easy to lose in a gadget satchel or even on a dark-colored desk. It’s still a very good player for hitting the gym or a long road trip. I’m still not a fan of keeping the controls on the included earbuds (I never use Apple earbuds; they usually don’t have great sound), but there are other headphones available that incorporate Shuffle controls. Of course, having to buy them separately negates some of the value of a $59 or $79 music player.

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    The iPod Shuffle.

    Other than the iPhone 3GS, Apple would say that the iPod Touch is its top-of-the-line iPod and it recently got a speed boost that makes it snappier, a boon for those designing 3-D game apps for the Touch and iPhone. The 8-gigabyte model ($199) remains at the same speed, but the other two iPod Touch models — 32-GB ($299) and 64-GB ($399) — get the speed boost. It’s most noticeable when doing Web surfing, playing some graphics-intensive games and navigating the icon menus on the home screen.

    It’s pretty much the same iPod Touch that Apple says has sold more then 20 million units. Of course, it has access to Apple’s large library of apps (though some aimed at the iPhone don’t work with the Touch).

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    The iPod Touch.

    Many, myself included, were surprised that the upgraded Touch devices did not incorporate a new camera the way the Nano does. Some have speculated that Apple had technical troubles making it happen in time for the September unveiling, but Stan Ng, senior director of iPod product marketing, told me that wasn’t the case.

    “Our focus was in the update to the iPod Touch was driving down the price as much as we could without adding anything else,” Ng said. “It’s the most affordable thing to get (people) to the App Store.”

    That’s great, but an iPod Touch that still can’t shoot video is a bit of a disappointment. At the very least, the $399 high-end Touch should have included that feature.

    It’s easy to begin believing that the iPod is starting to lose relevance as the iPhone and music players and smartphones from other companies evolve, but there’s no denying there’s a gigantic market of accessories, a continually growing list of apps that work on the iPod Touch and new features on the Nano that seem just enough to keep Apple’s dominance in digital music going.

    They’re still elegantly designed, have great software and simply work well. It’s very hard to recommend against Apple’s dominating lineup of iPods.

    The Microsoft Zune

    …But that doesn’t mean we won’t try.

    Microsoft’s Zune music player brand has become a bit of a joke as it has failed to catch fire even with those who dislike Apple’s iPod dominance.

    But the new Zune HD is serious business. It aligns most closely with the iPod Touch — it has a large, bright touch screen, can download (a very limited number of) apps and has a built-in Web browser.

    By far the best feature on the Zune HD is its exceptionally bright, inviting OLED screen. Colors pop more than they do on the Touch and browsing photos and watching video on it is a joy.

    The Zune HD also includes HD radio, allowing you to listen to sub-stations on FM frequencies and to glance at station messages and song/artist titles. It’s a nice, rare feature in a portable music player and some may find it the Zune HD’s strongest selling point.

    With an accessory dock (sold separately), it can also play high-definition videos on a connected HDTV screen.

    The Zune can also be hooked up to a $14.99-a-month unlimited music download service from Microsoft. If you’re tired of your music library and want to connect to a fire hose of new music, this is a good way to do it. The music will only be accessible for as long as you keep this subscription, but it opens up a world of new music, TV shows and other content for a flat rate. With the service you also get 10 permanent music downloads a month. It’s a very good deal for anyone with a small music collection who doesn’t want to invest in creating their own digital music library.

    Some will love the Zune HD’s slick, modern menus which have large-typeface words that fly in and out of range, but hang around in the top of the screen in case you want to go back to a previous menu. When playing music, you can see a lovely artist image in addition to the usual cover art. In some ways, it’s more intuitive than the dated click-wheel menus on the Nano.

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    The Zune HD.

    That’s the good. Now comes the bad news about the Zune HD: it’s tied to Microsoft’s Zune software, which in some ways is a complete trainwreck. While a recent 4.0 update is a vast improvement over the previous version, I found Zune 4.0 to be buggy, filled with too many menus that seem at cross purposes and simply hard to use. It’s so over-designed that it actually doesn’t look like it belongs in a Windows operating system environment. Even the flashy new Windows 7 feels vastly different from the lovely, but hard-to-navigate Zune software.

    It also is software that isn’t available on the Mac, making the Zune HD effectively a PC-only product without jumping through some major hoops.

    zunesoftware.jpg
    The Microsoft Zune software.

    It takes a while to simply figure out how to get music, videos and other content onto the Zune using the software. And even then, some video formats won’t convert properly to play on the Zune HD or take a very long time to do so. On the other hand, it can sync wirelessly over Wi-Fi to your computer’s library, something none of the iPods can do at this point.

    The Web browser included in the Zune is not nearly as easy to use as the iPod Touch’s Safari browser (which is probably the best mobile browser today) and there are only a handful of apps that are available for the Zune HD.

    Using the Zune as a music player was a great experience — it gives you plenty of screen eye candy and sounds good. But other non-music-related features were more problematic. The device’s “Social” features didn’t seem very useful to me and I’m not sure why the device has buttons on the side that DON’T control volume.

    Nevertheless, I think the hardware is nicely designed, the screen is absolutely gorgeous and for all the Apple haters out there, the Zune HD is a perfectly good alternative to the iPod Touch. It’ll get better with more apps and refinements to the Zune software, but it would be foolhardy to believe we’ll see it catch up to the kind of refinements Apple has made to the App Store and to iTunes anytime soon.

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    The Zune HD

    At $229 and $289 (for 16-GB and 32-GB models), the Zune HD also seems slightly overpriced given the competition it’s up against. At $199 and $249, it would be a much stronger candidate for your gadget-buying dollar. (It doesn’t help that the AV dock, for connecting it to an HDTV for video/photo watching is a ridiculous $90 extra. And it doesn’t even have the capability to rotate photos you’re viewing on it.)

    The Zune still isn’t an iPod killer, but it’s the closest Microsoft has come so far in catching up with Apple on the music player front.

    Permalink | Comments (1) | Post your comment Categories: Gadgets

    Goodbye, GeoCities

    Today, Yahoo is shutting down GeoCities, the online equivalent of bulldozing a long-abandoned slum.

    In its heyday (forgetting for a moment that GeoCities was derided even then) of the mid-to-late 1990s, GeoCities was a home for those dipping their toes into the World Wide Web.

    It didn’t take long before the predominantly ugly, blinking-text-laden, amateur-created Web pages become synonymous with bad Web design. Among today’s 2.0 Web geeks, GeoCities is more punchline than warm memory; you’d say it like you say “Parachute pants” or “‘Miami Vice’ 5-o’clock shadow.”

    Let’s not forget that GeoCities was very useful to a great number of people in its time and contained treasure troves of information back when the Internet was a barren landscape of tiny oases.

    The L.A. Times has a nice appreciation of GeoCities.

    So long, GeoCities.

    Permalink | Comments (1) | Post your comment Categories: Internet

    Review: ‘Brütal Legend’

    The new video game “Brütal Legend” opens like the first track on Metallica’s “…And Justice For All”: It’s a potent, energetic blast of rock that widens your eyes and puts you in the mood.

    “Legend,” which stars Jack Black and was developed by revered game-industry imp Tim Schafer is a rock ‘n’ roll fantasy that tries to graft a wide range of gameplay styles into a funny, loving tribute to metal music.

    Unfortunately, the actual game itself — the one you play with a console game controller — doesn’t match up to the inspired milieu and the impressive voice acting, graphics, soundtrack and stellar script.

    Black plays roadie Eddie Riggs (who looks in the game like Meatloaf by way of “The Rocky Horror Picture Show,” perhaps an intentional homage), who finds himself waging a war against demons and a fey glam-rock poseur in an almost-medieval metal world of giant amps, literal headbanging rock slaves and demonic landscapes that wouldn’t look out of place on an Iron Maiden album cover.

    Riggs must help free an enslaved world; he does it not with bullets and punches but with guitar licks and giant rock stages. It’s a brilliant idea, and for the first two or three hours of the game, it’s easy to believe that the game will be a perfect mix of narrative and fun gaming.

    But the game begins to break down by trying to do too many things; it has elements of rhythm games (Eddie gets power-ups when you press button combinations in time with a music chart), has elements of large-scale action like “God of War,” has several driving-game challenges and, ultimately, becomes a giant real-time strategy game involving huge outdoor concert stages.

    While it means you won’t get bored playing through the fairly short single-player part of the game, it also becomes frustrating to keep up with all the different kinds of controls and rules for all the different kinds of play. You wish the game would settle into a groove of consistent gameplay, but instead, it feels as if “Brütal Legend” is making up the rules as it goes along. And the core endgame is the giant real-time strategy bits that are the most frustrating to actually play. It’s very easy to lose control of what your army of roadies and headbangers are doing at any given moment.

    That said, there’s lots to love: Jack Black is brilliant as Eddie. He’s much less annoying than he’s been in some movies — as he showed in “Kung Fu Panda,” he’s a fantastic voice actor and he doesn’t overplay the character. The game’s storyline is full of clever moments and funny lines (many of them dirty enough to earn the the game a Mature rating). The main menu screen is a fantastically conceived album cover that opens and offers its sleeves to display game options. Leading into it is a live-action mini-movie featuring Black.

    Schafer, who gets a lifetime pass for his work on game classics like “Grim Fandango” and “Maniac Mansion: Day of the Tentacle” has crafted a game that, despite its flaws, is still attractive and wholly original. And the voice work from Tim Curry and rock stars Ozzy Osbourne, Rob Halford, Lita Ford and Lemmy Kilmister are a joy to hear. It’s a world gamers should hope to return to; a sequel with more focused gameplay would be worth pursuing.

    “Brütal Legend” is definitely a worthy rental, but like a concert that ends without any encores, it leaves you wanting more.

    “Brütal Legend”
    $60, for Xbox 360 and PlayStation 3
    Rating: M for Mature

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    welcome_to_brutal_legend.jpg

    Permalink | Comments (0) | Post your comment Categories: Videogames

    Slacker.com getting out of the music hardware business

    Slacker, the company with Austin ties that focuses on music streaming, is discontinuing its G2 portable music player next year, the company’s president Jim Cady told the Wall Street Journal.

    The music player, which competes with Apple’s iPod, MIcrosoft’s Zune and other portable music devices, will apparently be pushed to the side as the company focuses on its paid music streaming service, social networking (it recently introduced Twitter integration to its online service) and mobile apps for devices like the iPhone, BlackBerry and Sony Bravia TVs.

    The G2 device was introduced in 2007, but was delayed until early 2008, when it finally began shipping to customers.

    Slacker is based in San Diego, but has ties to Central Texas, including funding from Austin Ventures. It recently raised another $3 million in venture funding.

    So long, G2. We’ll let you know if we hear more about what happened to Slacker’s hardware plans.

    Permalink | Comments (1) | Post your comment Categories: Applications, Austin, Gadgets, Shopping

     
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